7#ifndef SBL_DSP_PM_BOW_TABLES_HPP_
8#define SBL_DSP_PM_BOW_TABLES_HPP_
Generated by LUTE — do not edit.
Generated by LUTE — do not edit.
Generated by LUTE — do not edit.
Generated by LUTE — do not edit.
constexpr float bow_stribeck_256[2056]
constexpr float bow_stribeck_limits[8]
constexpr float bow_stk_256[2056]
constexpr float bow_stk_limits[8]
Physical modeling: laws, bows, junctions, loads, resonators, strings (docs/conventions/physical-model...
constexpr uint8_t BOW_SLICES
constexpr BowTable BOW_STRIBECK
The Stribeck family.
constexpr uint16_t BOW_SIZE
constexpr uint16_t BOW_STRIDE
constexpr BowTable BOWS[2]
Both, in the order a bow-select port crossfades them.
constexpr BowTable BOW_STK
STK's exponential family — the bow Davis Jr. plays.
One bow: a lute-solved family and the shape of its arrays.
A bow: friction solved against the string (Physical modeling — primitive)