Sound Byte Libs 0.5.1-121-g3358a44
C++ firmware library for audio applications on 32-bit ARM Cortex-M processors
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pm Directory Reference

Files

 bow.hpp
 A bow: a speed, a weight, and a friction law at a string's junction (Physical modeling — composition)
 
 bow_set.hpp
 Several table laws behind one select, and the bow that plays them (Physical modeling — composition)
 
 bow_tables.hpp
 The generated bow tables, declared once (Physical modeling — primitive)
 
 bowed_string.hpp
 A bowed string (AP-032 Phase 3; AP-041 Phase 4) (Physical modeling — widget)
 
 contracts.hpp
 What a load, an exciter, a termination and a friction law provide (Physical modeling — cross-cutting)
 
 hybrid_friction.hpp
 The table's curve, its force scaled by the rosin's warmth (Physical modeling — primitive)
 
 load_junction.hpp
 Where the string meets its bridge (Physical modeling — composition)
 
 mass_spring_damper.hpp
 A lumped resonator that can be a load (Physical modeling — primitive)
 
 modal_resonator.hpp
 A body as several resonances at one point (Physical modeling — composition)
 
 string_base.hpp
 What every string widget is made of (Physical modeling — widget base)
 
 string_loop.hpp
 A string as two waveguide segments (Physical modeling — composition)
 
 switched_exciter.hpp
 One of two exciters, chosen per block (Physical modeling — composition)
 
 table_friction.hpp
 A bow: friction solved against the string (Physical modeling — primitive)
 
 thermal_friction.hpp
 A bow whose friction remembers: the thermal model (Physical modeling — primitive)